A shared enthusiasm for the online game World of Warcraft, sparked years ago, eventually led Wharton professor Kevin Werbach and New York Law School professor Dan Hunter to launch “For the Win,” a two-day conference on “gamification” taking place at Wharton on August 8-9. Gamification, or the application of game design techniques to non-game settings, is a field of study still in its early days, but it packs big potential for business, education and other realms. Gathering 50 academic and business experts, the conference seeks to chart a research agenda for the new field.

“Video games are a $50 billion a year industry and growing fast,” says Werbach. “If you start to look at why games are so powerful, you quickly find it’s not by accident that game designers have spent 30 years … understanding what motivates people and keeps them interested. At a minimum, it is a valuable new technique for motivating people [to undertake] certain activities, whether [in] marketing, human resources or fostering innovation. Potentially, it’s broader than that — driving people to make better health care, finance or education choices.”

Werbach joined a guild of academic-researcher World of Warcraft players co-founded by Hunter about six years ago. It was not intended as a place to do games research but more a “place to hang out, like bowling night,” says Hunter. But playing the game yielded lessons for both professors. Hunter, for one, marvels at how many hours he devoted to a relatively boring fishing game within World of Warcraft, motivated by small game mechanics, such as an occasional reward of loot. “That was enough to make an educated, self-aware person like me fish for a stupid videogame,” he says. “I wanted to understand the mechanics of why people do this sort of thing.”

Werbach and Hunter will publish an e-book on gamification next year through Wharton Digital Press. “We want to explain to business people how you design a game mechanic to fix a business problem,” says Hunter. “There’s a reason [top] game designers are paid a lot of money. It’s hard making a game that’s fun for everyone.” The trick for businesses, he says, is making profit-generating activities “a fun and interesting challenge.” Adds Werbach: “The generation of people coming into the workforce are not only going to take well to these techniques, but will also expect things will work this way.”

For more about the “For the Win” conference and to read blog updates from the meeting, go to http://gamifyforthewin.com/.

Comments

New This Week

The FDNY’s Transformation After 9/11
Podcast

The FDNY’s Transformation After 9/11

September 11, 202615 min listen

Gregory P. Shea, Wharton adjunct professor of management and co-author of ‘Rising from Ground Zero,’ discusses how the FDNY transformed its leadership, training, psychological support, and disaster response after 9/11.

How the NFL Is Winning a New Generation of Fans
Podcast

How the NFL Is Winning a New Generation of Fans

September 10, 202632 min listen

Marissa Solis, SVP of global brand and consumer marketing at the NFL, explains how the league is building stronger connections with new audiences at home and around the world.

The Business of Shared Scooters
Podcast

The Business of Shared Scooters

September 9, 202613 min listen

Gad Allon, Wharton professor of operations, information and decisions, explains how shared bikes and scooters make money, why cities regulate them, and what their future looks like in urban transportation.